The syllabus
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1
Introduction to Risk in Game Development
- Course Introduction Free preview
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Overview of Course Objectives
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Importance of Risk Management in Game Development
- Common Risk Factors in Video Game Projects Free preview
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Understanding the Three Levels of Risks
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Understanding the Lifecycle of Video Game Projects
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Understanding the Lifecycle of Risk Management
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Terminology in Risk Management
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Course Materials and Learning Support
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Learning Resources
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2
Identifying and Evaluating Risks
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Assessing Severity and Likelihood
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Evaluating Impact
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Risk Mapping Techniques
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Learning Resources
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3
What makes Game Dev Risks Different?
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High Level
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Staffing
- Schedule and Budget Free preview
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Specification
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Change Management
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External Partnerships
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Agile & Lean - and a pause
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Learning Resources
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4
How we implement Risk Management
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The Six Stages of Implementing Risk Management
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Identify Risks
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Risk Categories
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Real Life Miro Examples
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Learning Resources
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5
Analysis, Assessment and Mitigation
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Analyze and Assess Risks
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Develop Risk Mitigation Strategies
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Mitigation Types
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Learning Resources
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6
Implement and Track
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Stage 4
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Implement and Track Mitigation Actions
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Project Level Actions - Agile
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Project Level Actions - Lean
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Project Level Responses Example
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Learning Resources
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7
Reporting with the Risk Register
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Step 5
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The Risk Register
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Standard Components
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Common Formats
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By the Book Example
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Maintaining the Risk Register
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Common Pitfalls
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RAIDs
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RAIDs vs Risk Register
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Risk Register Example Walkthrough
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Learning Resources
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8
Communicating Risks to Stakeholders
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Step 6
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Importance of Effective Communication in Risk Management
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Strategies for Reporting Risk
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Drafting Risk Reports
- Empowering Everyone Through Risk Meetings Free preview
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Learning Resources
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9
Fostering a Proactive Risk Culture
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Evaluating Risk Culture in Video Game Studios
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Best Practices for a Proactive Risk Environment
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Strategies for Cultural Change
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Learning Resources
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10
Crisis Management Strategies
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Implementing Crisis Management Strategies
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Reacting to Materialized Risks: Case Studies
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Simulations: Crisis Scenarios in Game Development
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Lessons Learned from Crisis Management
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Learning Resources
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11
PART TWO: Specific Game Industry Management Topics
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Overview
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12
Analyzing the GameDev Lifecycle
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Intro to the section
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Concept Stage
- Pre-Production Free preview
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Production
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Alpha
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Beta
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Release
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Post release
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Learning Resources
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13
Project, Program & Portfolio
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Three Lenses = 3 Overlapping Conversations
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Project Level
- Program Level Free preview
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Portfolio Level
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Interconnectivity between Levels
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Summary of Differences and Integration
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Using Kanbanize to illustrate the Three Lenses
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Learning Resources
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14
Conclusion and Course Wrap-Up
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Summary and Certificate
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Community Links
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Learning Resources
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