Key Outcomes

Spot the early warning signs that a game is heading for schedule slip, late rework, or a milestone miss, before it becomes a crisis.

Understand the seven risk patterns that most often blow up delivery in games (scope churn, fragile builds, integration surprises, misalignment, and launch-time exposure).

Take away simple, production-friendly counter-moves you can apply immediately (clear ownership, decision logs, risk reviews, and readiness checks) without adding process weight.

Know exactly what to do next: where these risks are covered in the book, and how to request the academic pack if you teach or run internal training.

Meet the Speaker

Liam Wickham

Game Production Academy

Author of Risk Management for Video Game Professionals

Event Details

Game projects do not usually fail because one thing goes wrong. They fail because a handful of risks stack up quietly: scope keeps shifting, the build becomes fragile, integration gets pushed “until later”, teams drift out of alignment, and launch expectations get ahead of reality. In this live book launch preview, Liam Wickham will walk through the seven risks he has seen most consistently derail game projects, with the early signals that show up in real production and the practical counter-moves high-performing teams use to stay out of trouble. This is not a training workshop. It is a fast, story-driven briefing for producers, leads, and lecturers who want clearer judgement and fewer late surprises. Format: 45–60 minutes including Q&A. Recording provided to all registrants.

Ready to Master Risk Management?

Join our live event for a fast, story-driven map of the risks that most reliably derail delivery in games, plus lightweight actions to reduce exposure.

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